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	<title>awesty</title>
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	<link>http://awesty.com/blog</link>
	<description></description>
	<pubDate>Sat, 21 Nov 2009 06:41:20 +0000</pubDate>
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			<item>
		<title>Balls of Meta</title>
		<link>http://awesty.com/blog/2009/11/balls-of-meta/</link>
		<comments>http://awesty.com/blog/2009/11/balls-of-meta/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 06:41:20 +0000</pubDate>
		<dc:creator>awesty</dc:creator>
		
		<category><![CDATA[Works]]></category>

		<guid isPermaLink="false">http://awesty.com/blog/?p=59</guid>
		<description><![CDATA[Had a go at making some metaballs&#8230; because they&#8217;re pretty.
Click the image to see them in real time.

]]></description>
		<wfw:commentRss>http://awesty.com/blog/2009/11/balls-of-meta/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Cellular Automation</title>
		<link>http://awesty.com/blog/2009/11/cellular-automation/</link>
		<comments>http://awesty.com/blog/2009/11/cellular-automation/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 06:27:00 +0000</pubDate>
		<dc:creator>awesty</dc:creator>
		
		<category><![CDATA[Works]]></category>

		<category><![CDATA[flash cellular automata]]></category>

		<guid isPermaLink="false">http://awesty.com/blog/?p=57</guid>
		<description><![CDATA[Was bored, so I made this. It&#8217;s just simple 2D cellular automation.
The default settings match those of &#8220;Conway&#8217;s Game of Life&#8221;. [link]
Instructions:

The seed determines which cells start off alive.
Min. Neighbours is the minimum number of live neighbours each live cells can have to continue living.
Max. Neighbours is the maximum number of live neighbours each live [...]]]></description>
		<wfw:commentRss>http://awesty.com/blog/2009/11/cellular-automation/feed/</wfw:commentRss>
		</item>
		<item>
		<title>New Game in the Making</title>
		<link>http://awesty.com/blog/2008/10/new-game-in-the-making/</link>
		<comments>http://awesty.com/blog/2008/10/new-game-in-the-making/#comments</comments>
		<pubDate>Sat, 18 Oct 2008 11:09:11 +0000</pubDate>
		<dc:creator>awesty</dc:creator>
		
		<category><![CDATA[My stuff]]></category>

		<guid isPermaLink="false">http://awesty.com/blog/?p=52</guid>
		<description><![CDATA[I&#8217;ve started working on a new game. I got a small prototype up and running yesterday.

I&#8217;m not going to give any details about the game out yet. I still don&#8217;t have a story planned, but I have an idea about how I want the gameplay. Expect to see more updates on this soon (hopefully!).

]]></description>
		<wfw:commentRss>http://awesty.com/blog/2008/10/new-game-in-the-making/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Creating a Multi-Directional Shooter</title>
		<link>http://awesty.com/blog/2008/10/creating-a-multi-directional-shooter/</link>
		<comments>http://awesty.com/blog/2008/10/creating-a-multi-directional-shooter/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 02:49:11 +0000</pubDate>
		<dc:creator>awesty</dc:creator>
		
		<category><![CDATA[Flash Tutorials]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[shooter]]></category>

		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://awesty.com/blog/?p=41</guid>
		<description><![CDATA[David Danielsson sent in a tutorial. It&#8217;s so you can make something shoot left and right, like in a sidescrolling shooter. You can add a bit of code to it to make it shoot in 4 directions easily though. Here it is:

]]></description>
		<wfw:commentRss>http://awesty.com/blog/2008/10/creating-a-multi-directional-shooter/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Project Euler Problem 2</title>
		<link>http://awesty.com/blog/2008/09/project-euler-problem-2/</link>
		<comments>http://awesty.com/blog/2008/09/project-euler-problem-2/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 05:02:54 +0000</pubDate>
		<dc:creator>awesty</dc:creator>
		
		<category><![CDATA[Project Euler]]></category>

		<category><![CDATA[Python]]></category>

		<guid isPermaLink="false">http://awesty.com/blog/?p=34</guid>
		<description><![CDATA[Problem 2 was another easy one.
Each new term in the Fibonacci sequence is generated by adding the previous two terms. By starting with 1 and 2, the first 10 terms will be:
1, 2, 3, 5, 8, 13, 21, 34, 55, 89, &#8230;
Find the sum of all the even-valued terms in the sequence which do not [...]]]></description>
		<wfw:commentRss>http://awesty.com/blog/2008/09/project-euler-problem-2/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Project Euler Problem 1</title>
		<link>http://awesty.com/blog/2008/09/project-euler-problem-1/</link>
		<comments>http://awesty.com/blog/2008/09/project-euler-problem-1/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 04:25:08 +0000</pubDate>
		<dc:creator>awesty</dc:creator>
		
		<category><![CDATA[Project Euler]]></category>

		<category><![CDATA[Python]]></category>

		<guid isPermaLink="false">http://awesty.com/blog/?p=31</guid>
		<description><![CDATA[Problem 1 is extremely simple:
If we list all the natural numbers below 10 that are multiples of 3 or 5, we get 3, 5, 6 and 9. The sum of these multiples is 23.
Find the sum of all the multiples of 3 or 5 below 1000.
I chose to just brute force it. I looped through numbers [...]]]></description>
		<wfw:commentRss>http://awesty.com/blog/2008/09/project-euler-problem-1/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Project Euler</title>
		<link>http://awesty.com/blog/2008/09/project-euler/</link>
		<comments>http://awesty.com/blog/2008/09/project-euler/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 04:13:49 +0000</pubDate>
		<dc:creator>awesty</dc:creator>
		
		<category><![CDATA[Project Euler]]></category>

		<guid isPermaLink="false">http://awesty.com/blog/?p=29</guid>
		<description><![CDATA[Lately I have been spending a lot of my time on Project Euler. Project Euler is a site with a heap of math problems (209 to be exact) ranging in difficulty. You pick your favourite programming language and try to solve them.
They start of pretty easy:
If we list all the natural numbers below 10 that are [...]]]></description>
		<wfw:commentRss>http://awesty.com/blog/2008/09/project-euler/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Circle Collisions</title>
		<link>http://awesty.com/blog/2008/09/circle-collisions/</link>
		<comments>http://awesty.com/blog/2008/09/circle-collisions/#comments</comments>
		<pubDate>Mon, 22 Sep 2008 11:06:41 +0000</pubDate>
		<dc:creator>awesty</dc:creator>
		
		<category><![CDATA[Flash Tutorials]]></category>

		<category><![CDATA[collisions]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://awesty.com/blog/?p=17</guid>
		<description><![CDATA[First tutorial in 9 months, so bare with me.  
We are going to make a script that will make circles collide with each other. This would be very hard to do with hitTest()&#8217;s so we are going to use a small amount of trigonometry. Don&#8217;t let the big word or its meaning scare you. [...]]]></description>
		<wfw:commentRss>http://awesty.com/blog/2008/09/circle-collisions/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Moved</title>
		<link>http://awesty.com/blog/2008/09/moved/</link>
		<comments>http://awesty.com/blog/2008/09/moved/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 11:23:14 +0000</pubDate>
		<dc:creator>awesty</dc:creator>
		
		<category><![CDATA[Updates]]></category>

		<category><![CDATA[news]]></category>

		<category><![CDATA[welcome]]></category>

		<guid isPermaLink="false">http://awesty.com/blog/?p=3</guid>
		<description><![CDATA[No, I&#8217;m not dead. If you were a fan of my tutorials you would&#8217;ve probably noticed that I hadn&#8217;t written one for a long time. Actually, I haven&#8217;t even updated my old site since January, and it wouldn&#8217;t be much less since I&#8217;ve replied to a comment.
I&#8217;m starting fresh from awestyproductions.com. I think awesty.com sounds [...]]]></description>
		<wfw:commentRss>http://awesty.com/blog/2008/09/moved/feed/</wfw:commentRss>
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