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	<title>awesty</title>
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	<link>http://awesty.com/blog</link>
	<description></description>
	<pubDate>Sat, 18 Oct 2008 11:10:12 +0000</pubDate>
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			<item>
		<title>New Game in the Making</title>
		<link>http://awesty.com/blog/2008/10/new-game-in-the-making/</link>
		<comments>http://awesty.com/blog/2008/10/new-game-in-the-making/#comments</comments>
		<pubDate>Sat, 18 Oct 2008 11:09:11 +0000</pubDate>
		<dc:creator>awesty</dc:creator>
		
		<category><![CDATA[My stuff]]></category>

		<guid isPermaLink="false">http://awesty.com/blog/?p=52</guid>
		<description><![CDATA[I&#8217;ve started working on a new game. I got a small prototype up and running yesterday.

I&#8217;m not going to give any details about the game out yet. I still don&#8217;t have a story planned, but I have an idea about how I want the gameplay. Expect to see more updates on this soon (hopefully!).

]]></description>
		<wfw:commentRss>http://awesty.com/blog/2008/10/new-game-in-the-making/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Karoshi: Suicide Salaryman</title>
		<link>http://awesty.com/blog/2008/10/karoshi-suicide-salaryman/</link>
		<comments>http://awesty.com/blog/2008/10/karoshi-suicide-salaryman/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 12:57:20 +0000</pubDate>
		<dc:creator>awesty</dc:creator>
		
		<category><![CDATA[Cool games]]></category>

		<category><![CDATA[flash game]]></category>

		<guid isPermaLink="false">http://awesty.com/blog/?p=48</guid>
		<description><![CDATA[Most games require you too get to the end of the level, avoiding death at all costs. Karoshi: Suicide Salaryman game throws that rule right out the window and makes the objective to kill yourself.

 
Some of the later levels get really tricky, and it makes you feel like a genious when you figure it out (much like braid). There [...]]]></description>
		<wfw:commentRss>http://awesty.com/blog/2008/10/karoshi-suicide-salaryman/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Creating a Multi-Directional Shooter</title>
		<link>http://awesty.com/blog/2008/10/creating-a-multi-directional-shooter/</link>
		<comments>http://awesty.com/blog/2008/10/creating-a-multi-directional-shooter/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 02:49:11 +0000</pubDate>
		<dc:creator>awesty</dc:creator>
		
		<category><![CDATA[Flash Tutorials]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[shooter]]></category>

		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://awesty.com/blog/?p=41</guid>
		<description><![CDATA[David Danielsson sent in a tutorial. It&#8217;s so you can make something shoot left and right, like in a sidescrolling shooter. You can add a bit of code to it to make it shoot in 4 directions easily though. Here it is:

]]></description>
		<wfw:commentRss>http://awesty.com/blog/2008/10/creating-a-multi-directional-shooter/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Project Euler Problem 2</title>
		<link>http://awesty.com/blog/2008/09/project-euler-problem-2/</link>
		<comments>http://awesty.com/blog/2008/09/project-euler-problem-2/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 05:02:54 +0000</pubDate>
		<dc:creator>awesty</dc:creator>
		
		<category><![CDATA[Project Euler]]></category>

		<category><![CDATA[Python]]></category>

		<guid isPermaLink="false">http://awesty.com/blog/?p=34</guid>
		<description><![CDATA[Problem 2 was another easy one.
Each new term in the Fibonacci sequence is generated by adding the previous two terms. By starting with 1 and 2, the first 10 terms will be:
1, 2, 3, 5, 8, 13, 21, 34, 55, 89, &#8230;
Find the sum of all the even-valued terms in the sequence which do not [...]]]></description>
		<wfw:commentRss>http://awesty.com/blog/2008/09/project-euler-problem-2/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Project Euler Problem 1</title>
		<link>http://awesty.com/blog/2008/09/project-euler-problem-1/</link>
		<comments>http://awesty.com/blog/2008/09/project-euler-problem-1/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 04:25:08 +0000</pubDate>
		<dc:creator>awesty</dc:creator>
		
		<category><![CDATA[Project Euler]]></category>

		<category><![CDATA[Python]]></category>

		<guid isPermaLink="false">http://awesty.com/blog/?p=31</guid>
		<description><![CDATA[Problem 1 is extremely simple:
If we list all the natural numbers below 10 that are multiples of 3 or 5, we get 3, 5, 6 and 9. The sum of these multiples is 23.
Find the sum of all the multiples of 3 or 5 below 1000.
I chose to just brute force it. I looped through numbers [...]]]></description>
		<wfw:commentRss>http://awesty.com/blog/2008/09/project-euler-problem-1/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Project Euler</title>
		<link>http://awesty.com/blog/2008/09/project-euler/</link>
		<comments>http://awesty.com/blog/2008/09/project-euler/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 04:13:49 +0000</pubDate>
		<dc:creator>awesty</dc:creator>
		
		<category><![CDATA[Project Euler]]></category>

		<guid isPermaLink="false">http://awesty.com/blog/?p=29</guid>
		<description><![CDATA[Lately I have been spending a lot of my time on Project Euler. Project Euler is a site with a heap of math problems (209 to be exact) ranging in difficulty. You pick your favourite programming language and try to solve them.
They start of pretty easy:
If we list all the natural numbers below 10 that are [...]]]></description>
		<wfw:commentRss>http://awesty.com/blog/2008/09/project-euler/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Circle Collisions</title>
		<link>http://awesty.com/blog/2008/09/circle-collisions/</link>
		<comments>http://awesty.com/blog/2008/09/circle-collisions/#comments</comments>
		<pubDate>Mon, 22 Sep 2008 11:06:41 +0000</pubDate>
		<dc:creator>awesty</dc:creator>
		
		<category><![CDATA[Flash Tutorials]]></category>

		<category><![CDATA[collisions]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://awesty.com/blog/?p=17</guid>
		<description><![CDATA[First tutorial in 9 months, so bare with me.  
We are going to make a script that will make circles collide with each other. This would be very hard to do with hitTest()&#8217;s so we are going to use a small amount of trigonometry. Don&#8217;t let the big word or its meaning scare you. [...]]]></description>
		<wfw:commentRss>http://awesty.com/blog/2008/09/circle-collisions/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Free XBLA Game?</title>
		<link>http://awesty.com/blog/2008/09/free-xbla-game/</link>
		<comments>http://awesty.com/blog/2008/09/free-xbla-game/#comments</comments>
		<pubDate>Sat, 20 Sep 2008 12:14:35 +0000</pubDate>
		<dc:creator>awesty</dc:creator>
		
		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://awesty.com/blog/?p=14</guid>
		<description><![CDATA[Microsoft had this deal that if you bought and XBLA game you got a free one. All you had too do was enter the code they sent you&#8230;
Seems like they forgot to send me the code.
And no&#8230; &#8216;0&#8242; doesn&#8217;t get you a free game.
]]></description>
		<wfw:commentRss>http://awesty.com/blog/2008/09/free-xbla-game/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Moved</title>
		<link>http://awesty.com/blog/2008/09/moved/</link>
		<comments>http://awesty.com/blog/2008/09/moved/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 11:23:14 +0000</pubDate>
		<dc:creator>awesty</dc:creator>
		
		<category><![CDATA[Updates]]></category>

		<category><![CDATA[news]]></category>

		<category><![CDATA[welcome]]></category>

		<guid isPermaLink="false">http://awesty.com/blog/?p=3</guid>
		<description><![CDATA[No, I&#8217;m not dead. If you were a fan of my tutorials you would&#8217;ve probably noticed that I hadn&#8217;t written one for a long time. Actually, I haven&#8217;t even updated my old site since January, and it wouldn&#8217;t be much less since I&#8217;ve replied to a comment.
I&#8217;m starting fresh from awestyproductions.com. I think awesty.com sounds [...]]]></description>
		<wfw:commentRss>http://awesty.com/blog/2008/09/moved/feed/</wfw:commentRss>
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